subQuark

Mint Tin Games listed at BoardGameGeek

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Another milestone for Mint Tin Pirates and Mint Tin Aliens (MTP and MTA?) – they just became listed in the BoardGameGeek database!

w00t!  =D

BoardGameGeek is my Go To source for just about anything and everything board game related. From deciding what games to buy for our family to learning what other game designers are doing and how they’re doing it.

That last bit – how they’re doing it – has been invaluable in developing these little games. The wealth of knowledge and resources are staggering – from die-cut chipboard to custom dice to writing rules.

But . . . now that both of these games are listed, I’m also stressing out! o_O

This is where the rubber meets the road (or the dice roll off the table!) because ratings can now happen and I know that I tend to view those as the gospel when looking for games to buy.

I’ve just uploaded photos (mainly ones already here on the blog) and those have yet to be approved but, overall, this is an exciting milestone. =)

As new games, they have a rating of 0.00 out of 10, so I guess that only means they can go up from here!  =D

BGG links -> Mint Tin Pirates | Mint Tin Aliens

bgg

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Written by subquark

September 12th, 2014 at 11:27 am

BoardGameGeek, typos, and rules

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Thanks to BoardGameGeek, a typo and an incorrect word were discovered this morning for the instructions to Mint Tin Aliens.

A professional editor worked on the rules but that doesn’t mean I can type them in Illustrator without making a mistake! *doh!*

Emile from BGG requested more complete rules be included for the Mint Tin Game database entries so I typed them directly from the instructions printed on the game cards. Those errors could have conceivably made it all the way to the actual Kickstarter Edition of the games and I would have been devastated (well, I wouldn’t have approved of my sloppiness). =p

This also gives me the impetus to create the online versions of the instructions as suggested by Erin of The Geeky Gimp (thanks Erin!).

Online instructions that can be read by a text reader (30 million adult Americans can’t read) and a PDF version extend the accessibility to these games.

Stay tunedKickstarter launches September 30th! =)

ohoh

quelle horreur o_O

 

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Written by subquark

September 11th, 2014 at 3:41 pm

Mint Tin Games in Europe

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I’ve never been to Europe and it’s something I’d like to do (especially since my mom is from Picardy, France and way back on my father’s side Müller became Miller).

But in the meanwhile, Mint Tin Pirates and Mint Tin Aliens have made it over! =)

A friend from work brought over a dozen games as gifts for his family (quote below). These pics are in Switzerland and the one with the cows is almost too stereotypical! =)  *ooh, hope they don’t get abducted*

Additionally, a reviewer in Germany is currently looking at the games and, thanks to him, I’ll be offering an international reward on the Kickstarter which will be September 30th to October 26th. Give him a shout out on Twitter for helping to open this door! =)

My kids LOVE your games. Jessa prefers Aliens and Will leans towards Pirates. I probably played each of them 15 times while there. Every time we got on a train Jessa and Will would ask to play.

 

pirates-europe

 

aliens-europe

 

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Written by subquark

September 8th, 2014 at 9:28 am

Labor Day weekend & 3500 friends

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I guess I put the labor in Labor Day this year! =D

I spent several hours spread across the 3 day weekend moving mini meeples from one set of baggies to another – woof, no wonder game designers get their stuff made overseas! This maker movement stuff isn’t much fun.

But everything doesn’t have to be fun all the time. There was a nice feeling of accomplishment when the last baggie was done. It was satisfying to go from start-to-finish with a task (even with the sore fingers now). =)

The mini meeples come in bags of 25 and I had 1500 red, 1500 black, and 500 white ones (Pirate Ghost!). They get rebagged into groups of 3 red, 3 black, and 1 white PLUS they have to be all laid flat inside the baggies. o_O

Even though the Kickstarter is 4 weeks away, there was a question of color availability and up to 2 months lag time so I ordered these ahead of time to be certain they’d be here.

Remaining to do are bagging the dice and wood cubes for Mint Tin Pirates and bagging dice and meeples for Mint Tin Aliens (there are 1500 gray minis for that in the pic below).

The tin labelling also needs to be done but dice and tins won’t be ordered until the Kickstarter nears funding. I’m getting a quote on printed tins as well as printed and embossed but am torn on that route. That would mean a lot less work for me (placing the labels on the tins by hand isn’t hard, but it is slow).

Printed tins would look professional – maybe too professional?

There’s something about the manual part of putting these games together that seems nice to me. Even though it means hours of sitting there, maybe it harkens back to slower times.

Games give us a chance to slow down and that’s important for us, I believe. =)

Enough of my tin can philosophy – time to go enjoy some beautiful Labor Day weather here on the Seacoast!

Happy Labor Day everyone and Happy Labour Day to my fellow Canadians!

 

 

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Written by subquark

September 1st, 2014 at 3:06 pm

Mint Tin Aliens Overview

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This is one of two posts which are identical in some parts. They are meant to provide background to game reviewers who have offered their valuable time to take these games for a spin and share their thoughts about them. This one is for Aliens and the post for Pirates is over here.

The Story

learn-more-aliensGetting ahead in life often means learning new things and taking on new projects, the Fearless Alien Recruits in Training Program is just what you need.

You go head-to-head against another eager recruit and work hard to earn Merit Awards in what might determine who the next Invasion Leader is.

And where does this program take place? Earth, of course!

Show your proficiency with map reading and get to Earth, demonstrate your maneuvering skills by creating crop circles, prove your mastery of advance technology with the abduct-o-tron, and show that you can bend humans to your will with remote mind control!

Don’t miss an assignment or you’ll lose points. But you can make up points by doing extra credit. Even get a bonus for completing one of each Merit Award first!

Who’s This For

This light and fast game is great when you and a friend (or fellow aspiring world conqueror) have a few minutes to burn when ordering lunch, hanging out waiting for others, in the kitchen cooking with family, or even camping.

The play is easy and allows for conversation.

Casual is what this is all about and 10 minutes is all you need. Cows aren’t just for abducting, they’re vital to cheese production too!

How It Plays

Game setup is quick by setting out all of the Merit Awards, rolling your saucer-shaped dice (and assignments missed indicator), and shuffling the task cards. High dice goes first, then claim a dice and set it with 9 facing up.

Place 5 task cards face up beneath the Merit Award cards and deal 4 to the first player and 5 to the second. Place the remaining cards face-down.

alien-master-file

from the Pioneer plaque

On each turn, take two cards from either the face-up cards (replacing each immediately) or two from the face-down deck or one from each.

The only exception are the moolti-pass cards. If you take one that’s face-up, it counts as both. But if it’s face-down, it’s like any other card. Moolti-pass cards are wild and can be used to complete groups (even using several at once, but your alien opponent may not think that’s fair).

Take and flip over Merit Awards by playing the number of tasks for each. Only 2 ufos are needed for sightings, 2 crop circles for we’re here, 3 cows for abduction, and 4 brains for mind control. Any matching pair can be used for extra credit.

You’ll likely need to shuffle the discarded cards once to complete a game.

Ending the Game

When all the merit awards are claimed, it’s time to see who’s done the best.

Add up all of the points for the merit awards, then add to that the number of cards, and then the number of meeples you have (first to collect one each of the four awards gets two meeples), and then add the number from your saucer dice (or die since you each have one).

Highest wins!

It’s possible to have a tie and, in that case, thumb wrestle, play rock-paper-scissors, best 2 out of 3 on dice rolls, or flip a coin!  Or maybe both of you can be the best!

Stack the deck in your favour and read the game’s enclosed instructions to get all of the specifics. =)

Interrupted Early?

Count up your merit award points and any meeples and add the dice number.

What’s Next?

A Kickstarter scheduled for September 30th and possibly making this game available to purchase online.

There are no current plans to distribute this via game distributors, but retailer packages will be available for friendly local game stores (flgs!). That’s partly to keep the price low and because these are “homemade”.

Games will also be donated to shelters, hospitals, and charity auctions.

Games can lift the human spirit, imo.  =)

Background

This game is a follow-up to Mint Tin Pirates with completely different play and a pair of games is more interesting for a Kickstarter project too. It follows the same philosophy in its “manufacturing” process.

The “normal” process is to source game manufacturing overseas and that makes sense on many levels. It costs about 40% what it does to have it made domestically and someone else is doing all the labor!

But that also means ordering a decent quantity of games – on the order of several thousand! Even with the savings in cost, that’s a lot of cash to come up with.

I believe that a small game like Mint Tin Aliens can be made at home, a la Maker Movement if you like.

The key is to source materials that are readily available. No custom printed boxes, no custom die-cut parts, but things like dice, cards, and meeples. Luckily, custom playing cards are fairly affordable, even in small quantities.

It’s all been sourced as much as possible in the US and the suppliers can meet the hopefully successful Kickstarter demand.

Full Kickstarter copies of the game went out this week to reviewers here in the US and Canada.  =)

About Me

Well, I’m David and my inner child runs free and far. I was born in Quebec and have lived in Illinois, Louisiana, Michigan, Ontario, Texas, and Florida. I’m now in Portsmouth, New Hampshire and aspire to be an author. A kids’ book author, of course. =)

I have 5 books written for 7 to 9 year olds and the first will be published in November. Through these books, I developed a friendship with Stephen, my illustrator, and he’s quite the board game resource it turns out! Since I’m self-publishing the books, I thought why not do the same with games.

I’ve been a secondary school teacher, college professor, volunteer firefighter & paramedic, geologist, and now an eLearning developer. As the last, I’ve spoken at some conferences about the use of Second Life/OpenSim as a 3D graphics tool to create training videos.

What attracts me to games is the the escape they provide and the chance to connect with people on a true one-to-one basis. In today’s often hectic world, being able to slow down and enjoy the company of a friend can be a challenge – I hope these little games can help provide that opportunity.  =)

Photos

Past blog posts have pics of both Mint Tin Pirates and Mint Tin Aliens being played in Portsmouth. All photos on the blog are free to use with a Creative Commons Attribution 3.0 Unported License (there’s no need for attribution though).

Gameplay videos will also be placed online for the Kickstarter as well as kooky vids showing the tins being run over by my little Scion! =D

mint-tin-aliens-setup

 

mint-tin-aliens-play

 

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Written by subquark

August 30th, 2014 at 11:42 am

Mint Tin Pirates Overview

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This is one of two posts which are identical in some parts. They are meant to provide background to game reviewers who have offered their valuable time to take these games for a spin and share their thoughts about them. This one is for Pirates and the post for Aliens is over here.

The Story

learn-more-piratesTwo pirate galleons cross paths and a battle is launched!

All ye scurvy dogs on deck!

But rough seas mean that a little luck goes a long way.

Cannons do the greatest damage, that is when their powder isn’t wet or they don’t miss. But cannons take long to load and you’ll be able to do more attacks by tossing hand mortars, throwing dirks, or firing flintlock pistols.

But those aren’t the only tricks these pirate captains have!

Summon a lost pirate from the depths of Davy Jones’ Locker or even persuade an enemy pirate to join your crew!

And, even in the heat of battle, fate can smile down upon this lowly lot and uncover treasure! No pirate can resist treasure – especially if it contains voodoo that helps them fight!

Once you destroy the pirate enemy, you’ve won! Or have you?

The Pirate Ghost gives one last chance and can be a formidable opponent!

Who’s This For

This light and fast game is great when you and a friend (or pirate enemy!) have a few minutes to burn when ordering lunch, hanging out waiting for others, in the kitchen cooking with family, or even camping.

The play is easy and allows for conversation.

Casual is what this is all about and 10 minutes is all you need. Avast, ye matey!

How It Plays

Game setup is quick with players choosing a color and a matching galleon card. Each player takes their pirates and places them on their galleon. Place the pirate ghost and the gold treasure between the galleons.

Roll the kraken bone dice to see who’s first and shuffle the cards well. Deal 5 cards to each player, face down, and prepare to attack!

Each player can discard 2 cards at the start of each round to try to make a better hand. Pairs attack and a gold doubloon acts as a wild card.

mortarCards also tell you how many of that one are in the deck and its chances of success with markings in the top right.

When you play a pair, see if your attack is successful by rolling the dice. If your roll’s total matches any of the card’s bottom numbers, you succeed!

A pair of knives claims an enemy pirate that you place at the bottom of the sea next to your galleon. Same for a pair of pistols and hand mortars. Hand mortars have better odds than knives and pistols.

A cannon attack is slow but powerful. Odds are that you’ll damage their ship and send an enemy pirate to the watery depths of Davy Jones’ Locker! A successful cannon takes an opponent’s pirate and also moves their damage counter.

Place any pirates you claim to the side of your galleon, laying down. Arr, ’tis a hard life at sea!

Use a gold doubloon to complete a pair but use it wisely to the best advantage.

A pair of Davy Jones’ Locker cards can reclaim any lost pirate and place them as part of your fighting crew on your galleon.

A pair of treason cards claims an opponent’s pirate as one of your own, but this is a rare feat to pull off.

Luck isn’t only about how accurate your attacks are – rolling doubles claims the gold even if your opponent already snagged it! And gold brings you good fate in the form of an additional card to play with. But . . . lose the gold and you lose the extra card too.

The first to lose all of their crew, but still be afloat, gets a last chance with the Pirate Ghost!

Many a fierce sea battle has been won by the Pirate Ghost, even though it has less resources, so be ye warned!

Be ye a clever pirate captain and read the game’s enclosed instructions to get all of the specifics. =)

Ending the Game

This is easy! The first to lose all of their crew, even the Pirate Ghost, loses the battle. Also, if your galleon sinks, you lose!

But only this battle, your paths may cross again . . .

Interrupted Early?

If your lunch burrito arrives too soon and the battle isn’t over, you can still determine who the winner is. Each standing pirate, even the Ghost Pirate, is worth 2 victory points. Each pirate you have claimed is worth 1 point. Add a point if you have the gold.

What’s Next?

A Kickstarter scheduled for September 30th and possibly making this game available to purchase online.

There are no current plans to distribute this via game distributors, but retailer packages will be available for friendly local game stores (flgs!). That’s partly to keep the price low and because these are “homemade”.

Games will also be donated to shelters, hospitals, and charity auctions.

Games can lift the human spirit, imo.  =)

Background

This game was born from a lunchtime conversation with Stephen Langs who also happens to be my kid’s books illustrator. I happened to have a couple of meeples and dice in my pocket (doesn’t everyone?) and we challenged each other to come up with pirate-themed games.

We both came up with fairly different games, so why aren’t both here? Two words – manufacturing logistics.

The “normal” process for games is to source game manufacturing overseas and that makes sense on some levels. It costs about 40% what it does to have it made domestically and someone else is doing all the labor!

But that also means ordering a decent quantity of games – on the order of several thousand! Even with the savings in cost, that’s a lot of cash to come up with.

I believe that a small game like Mint Tin Pirates can be made at home, a la Maker Movement if you like.

The key is to source materials that are readily available. No custom printed boxes, no custom die-cut parts, but things like dice, cards, and meeples. Luckily, custom playing cards are fairly affordable, even in small quantities.

It’s all been sourced as much as possible in the US and the suppliers can meet the hopefully successful Kickstarter demand.

Full Kickstarter copies of the game went out this week to reviewers here in the US and Canada.  =)

About Me

Well, I’m David and my inner child runs free and far. I was born in Quebec and have lived in Illinois, Louisiana, Michigan, Ontario, Texas, and Florida. I’m now in Portsmouth, New Hampshire and aspire to be an author. A kids’ book author, of course. =)

I have 5 books written for 7 to 9 year olds and the first will be published in November. Through these books, I developed a friendship with Stephen, my illustrator, and he’s quite the board game resource it turns out! Since I’m self-publishing the books, I thought why not do the same with games.

I’ve been a secondary school teacher, college professor, volunteer firefighter & paramedic, geologist, and now an eLearning developer. As the last, I’ve spoken at some conferences about the use of Second Life/OpenSim as a 3D graphics tool to create training videos.

What attracts me to games is the the escape they provide and the chance to connect with people on a true one-to-one basis. In today’s often hectic world, being able to slow down and enjoy the company of a friend can be a challenge – I hope these little games can help provide that opportunity.  =)

Photos

Past blog posts have pics of both Mint Tin Pirates and Mint Tin Aliens being played in Portsmouth. All photos on the blog are free to use with a Creative Commons Attribution 3.0 Unported License (there’s no need for attribution though).

Gameplay videos will also be placed online for the Kickstarter as well as kooky vids showing the tins being run over by my little Scion! =D

mtg-pirates-setup

 

mtg-pirates-cards

 

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Written by subquark

August 30th, 2014 at 11:19 am

Sim-on-a-Stick for game art

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reprinted from the iliveisl blog & written by Ener Hax

last month i created an OpenSim graphic for possible use in one of subQuark‘s Mint Tin Games

i’m thrilled that it was used for the final deck of Mint Tin Aliens and six copies of that game have already been sold (even though the Kickstarter isn’t for another month) =)

it fit the style of the other graphics well and we then used OpenSim images for the game label. i’ve always thought of OpenSim as a nice way to create 3D graphics for other uses and subQuark has spoken at conferences about using Second Life and OpenSim for this purpose (you can see pics of the actual games on subQ’s blog, where this article will also be published)

proto

playtest card

if you’ve followed this blog in the past, and others for Second Life, you’ve probably seen Wagner Au talk about subQuark’s use of Sim-on-a-Stick for hospitality training videos and for creating 3D art for advertising agencies to show their clients what product displays can look like in cinema lobbies

anyway . . . we are working on another game, Mint Tin Villagers, and subQuark decided we should see about using OpenSim for most of the card art. this game has medieval villagers trying to complete a village before winter sets in and has village cards and merchant cards

the village cards are 2-sided and include a forest for lumber, mountain for iron ore, field for a cow pasture and so on. one side of the village card has the undeveloped resource (like a mountain) and the other side will have it developed (iron ore mine). the merchant cards are things like a pick axe, milking stool, whiskey barrel, and so on (thankful, i have some things like that already built) =)

today i fired up Sim-on-a-Stick 0.8 and used Singularity for my first real time. i wanted nice shadows and graphics and that viewer seems to do a good job (plus i can understand it)

i’m thrilled with the results and will go on to create the other cards, which means creating things like a cheese shop and pub, but only top views

mountain-card

first draft graphics

it’s exciting to use OpenSim for this purpose (and way easier and faster than Blender)

if you’ve never made 3D graphics, I’d encourage you to give Sim-on-a-Stick a try – it’s free and you’ll see how fast it is to learn and to build stuff

the “first draft graphics” here uses stuff that’s all included and is simply doing some terrain editing and using default pine trees. it took me less than 10 minutes to download SoaS and build what you see

the rectangles in the screenshot below are my building guides for making this the right aspect ratio for mini poker cards

have fun! w00t! =D

 

 

 

 

soas

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Written by Ener Hax

August 23rd, 2014 at 5:52 pm

First games sold!

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It’s fun to see some of these Mint Tin games being bought as presents by a friend who will be visiting family in Switzerland. But these aren’t final “production” versions.

In fact, these are what I call the New Hamphire edition.

Yes, New Hamp_hire – I missed the “s” on the labels! Doh! =p

My editor worked her magic on the game instructions but I never ran the labels by her. I should have followed my own advice and had her look at everything! More labels are on the way . . .

Oh well, I’ll consider myself a publisher-in-development – at least until I can spell the state I live in! =D

hamphire

*facepalm*

 

12pak

six of each, Mint Tin Pirates and Mint Tin Aliens, on their way to Europe in the morning

 

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Written by subquark

August 21st, 2014 at 3:37 pm

Donating Games – excellent move

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Yesterday I blogged about US game libraries, or the lack thereof, and then took to twitter for more searching. I came across a few gaming cafés which also struck me as a nice place to donate games to.

I strongly believe in giving back to the community and donating games seems easy.

Games let us forget our challenges for a moment and give us a wonderful way to interact with others.

For the game designer, donating games can be a bit expensive depending how your game is published.

Donating games won’t bring much attention to your games, and should not be donated with that intent, but it can make a difference. Even just one game can be played over and over again.

I’m fortunate my unorthodox approach to game design allows me to make even small quantities in an economical manner (no need to do minimum runs of 2000 games).

Erin of The Geeky Gimp expanded my perspective by suggesting shelters and hospitals and Nate of MicroStack Games added charity auctions to the list.

I’ll be creating a list of cafés, shelters, hospitals, and charities that seek game donations and make that a dedicated page linked from the sidebar with their contact info.

Personal note – at first I questioned the value of donating to gaming cafés, after all, they are commercial enterprises and some will even rent your game out. They should buy my game! But, gaming cafés nurture and share what tabletop gaming can do and in today’s hectic and stressful world, being able to unplug might benefit us all with kinder human interactions.

I know that’s lofty and such, but isn’t that a nice thought for what your game could do?  =)

 

happy

 

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Written by subquark

August 13th, 2014 at 11:15 am

Posted in games

Tagged with ,

US Game Libraries? Do they exist?

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I heard a story on NPR yesterday where a 22 year old mentioned playing board games with his family for the last 10 years. Sometimes a new family friend would be introduced and it allowed him to develop a more balanced perspective in dealing with different viewpoints and opinions.

A show guest mentioned the positive physical effects that dealing with real people while gaming has, including simple things like high fives and fist pumps. *splode* =)

As board game folks, you already know the benefits of games and I suspect that’s why tabletop games are a larger part of many Western European cultures than here in the US.

That got my little cogs turnin’ and wondering what I could do to help.

Mint Tin Games, which will now Kickstart in September, are fairly inexpensive to make and don’t rely on huge orders to fulfill. I can make them one at a time and don’t need to order 2,000 of each. Of course, it becomes more economical to produce 100 at a time but you get my point.

From what I gather on Twitter, ludological libraries are a big deal in France and that concept is new to me. BUT in the US, a Google search led me to the International Games Day @ your library and not much else. =(

I’d love to donate a few dozen Mint Tin Games to active US libraries and maybe I’m just not searching with the right terminology.

While there’s some positive PR from this for me, it realistically isn’t much but falls in line with other things I’ve done in the past.

Such as our free Sim-on-a-Stick with 40,000 downloads (not even an ad on its website) and me having been a volunteer firefighter and paramedic long, long ago. I believe giving back to the community is important and if a handful of games helps a tiny bit – I’m all for it!

If you know of game libraries, please let me know here or on Twitter. Thanks! =)

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Written by subquark

August 12th, 2014 at 3:24 pm

Posted in education,games,Mint Tin Games

Tagged with