subQuark

First games sold!

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It’s fun to see some of these Mint Tin games being bought as presents by a friend who will be visiting family in Switzerland. But these aren’t final “production” versions.

In fact, these are what I call the New Hamphire edition.

Yes, New Hamp_hire – I missed the “s” on the labels! Doh! =p

My editor worked her magic on the game instructions but I never ran the labels by her. I should have followed my own advice and had her look at everything! More labels are on the way . . .

Oh well, I’ll consider myself a publisher-in-development – at least until I can spell the state I live in! =D

hamphire

*facepalm*

 

12pak

six of each, Mint Tin Pirates and Mint Tin Aliens, on their way to Europe in the morning

 

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Written by subquark

August 21st, 2014 at 3:37 pm

Donating Games – excellent move

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Yesterday I blogged about US game libraries, or the lack thereof, and then took to twitter for more searching. I came across a few gaming cafés which also struck me as a nice place to donate games to.

I strongly believe in giving back to the community and donating games seems easy.

Games let us forget our challenges for a moment and give us a wonderful way to interact with others.

For the game designer, donating games can be a bit expensive depending how your game is published.

Donating games won’t bring much attention to your games, and should not be donated with that intent, but it can make a difference. Even just one game can be played over and over again.

I’m fortunate my unorthodox approach to game design allows me to make even small quantities in an economical manner (no need to do minimum runs of 2000 games).

Erin of The Geeky Gimp expanded my perspective by suggesting shelters and hospitals and Nate of MicroStack Games added charity auctions to the list.

I’ll be creating a list of cafés, shelters, hospitals, and charities that seek game donations and make that a dedicated page linked from the sidebar with their contact info.

Personal note – at first I questioned the value of donating to gaming cafés, after all, they are commercial enterprises and some will even rent your game out. They should buy my game! But, gaming cafés nurture and share what tabletop gaming can do and in today’s hectic and stressful world, being able to unplug might benefit us all with kinder human interactions.

I know that’s lofty and such, but isn’t that a nice thought for what your game could do?  =)

 

happy

 

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Written by subquark

August 13th, 2014 at 11:15 am

Posted in games

Tagged with ,

US Game Libraries? Do they exist?

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I heard a story on NPR yesterday where a 22 year old mentioned playing board games with his family for the last 10 years. Sometimes a new family friend would be introduced and it allowed him to develop a more balanced perspective in dealing with different viewpoints and opinions.

A show guest mentioned the positive physical effects that dealing with real people while gaming has, including simple things like high fives and fist pumps. *splode* =)

As board game folks, you already know the benefits of games and I suspect that’s why tabletop games are a larger part of many Western European cultures than here in the US.

That got my little cogs turnin’ and wondering what I could do to help.

Mint Tin Games, which will now Kickstart in September, are fairly inexpensive to make and don’t rely on huge orders to fulfill. I can make them one at a time and don’t need to order 2,000 of each. Of course, it becomes more economical to produce 100 at a time but you get my point.

From what I gather on Twitter, ludological libraries are a big deal in France and that concept is new to me. BUT in the US, a Google search led me to the International Games Day @ your library and not much else. =(

I’d love to donate a few dozen Mint Tin Games to active US libraries and maybe I’m just not searching with the right terminology.

While there’s some positive PR from this for me, it realistically isn’t much but falls in line with other things I’ve done in the past.

Such as our free Sim-on-a-Stick with 40,000 downloads (not even an ad on its website) and me having been a volunteer firefighter and paramedic long, long ago. I believe giving back to the community is important and if a handful of games helps a tiny bit – I’m all for it!

If you know of game libraries, please let me know here or on Twitter. Thanks! =)

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Written by subquark

August 12th, 2014 at 3:24 pm

Posted in education,games,Mint Tin Games

Tagged with

Fun Game Design Meetup & Kids Rule

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This week was fun – 5000 mini meeples on the dining room table, ordered 18 and a half pounds of mini cards for game reviewer copies (funny to think of them like that, but the shipping cost brought that to light – luckily, an online coupon covered the $100 FedEx fee!).

The highlight was our local Seacoast Game Designers Meetup, run by Kevin (thanks Kevin!), when two students (16 & 18) showed up to play games at Diversions – the host of the meetups.

Kevin invited them over and they played Mint Tin Pirates and Mint Tin Aliens. No guidance, just the tiny instructions. It was awesome to see their approach. They played one game of each helping each other with their cards face up and following the instructions, and then played for real.

Zoe and Ben were so awesome and I consider them my first two game reviewers. =)

I really enjoyed Mint Tin Aliens – can be played anytime,
anywhere, and with anyone!
- Zoe A.

Mint Tin Pirates is quirky & inventive. – Ben S.

I lovingly call them kids in the post title and they’re wonderful people whose thoughts are just as important as anyone’s. Maybe even more so! I tend to think of my inner child creating these games and getting their honest opinions rocks (even totes mcgoats and cho sugoi!). ๑>ᴗ<๑

 Have a great weekend everybody! =)

cocolocos

lol, no pics would be complete without at least one with food! Kate & I at Coco Loco’s seeing how impervious the cards are to cheese and salsa! =D

meetup

Seacoast Game Designers Meetup photo courtesy of Kevin Craine

meetup-aliens

Mint Tin Aliens – I should try the same approach to new games! =)

meetup-pirates

Mint Tin Pirates – Their suggestions resulted in me staying up til 2 AM adding a great clarification before ordering 70 decks! Thanks Zoe and Ben!

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Written by subquark

August 8th, 2014 at 3:33 pm

A nice day in Portsmouth for Pirates and Aliens

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The family was up visiting so we ventured out and tried a tiny local brewery which has outrageously good sandwiches (and exotic ones too like rabbit and ginger sausage). They also brew a couple of gruits which are medieval ales without hops!

Earth Eagle Brewings

While waiting, we knocked out a few games of Mint Tin Pirates and Mint Tin Aliens.  =)

portsmouth-aliens-1

 

portsmouth-pirates

 

Later, while being all touristy, my daughter-in-law and myself found ourselves less interested in store browsing than our better halves and a perfect time to plan world domination and see who the better alien leader is. =)

portsmouth-aliens

 

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Written by subquark

August 3rd, 2014 at 5:18 pm

Mint Tin Games gets real cards

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Real cards arrived and it was a beautiful night to eat outside in Portsmouth last night and the mesh of outdoor cafe table was just small enough to keep meeples from falling to the ground! =)

Also packed up 2 of each game for a large playtest group Saturday. I won’t be there and the games are packaged just like they will be for reviewers and Kickstarter; it’ll be a good test of the instructions.

Stay tuned for more about Mint Tin Pirates and Mint Tin Aliens!

*goes back to figuring out a simple PayPal experience*  =p

2014-07-31 19.10

Hmm, I’m picking up a food-related trend here . . .

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Written by subquark

August 1st, 2014 at 2:37 pm

what do guys carry in their man bags?

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American culture sometimes has difficulty with the simplest of things. Socks with sandals! Horrid! Men carrying purses? Oh no!

Well I don’t wear socks with sandals, but I’ve tried it and it’s quite comfy. Despite being a frog from Quebec, I’m very American in many ways.

Carrying a bag shouldn’t be a big deal in today’s world but . . . I have a Timbuk2 extra small messenger bag that, without a doubt, is a purse. I have friends that have commented on it with terms such as “murse”, so we aren’t as open minded about things as we sometimes profess to be. o_O

So much for my soapbox and I could go on about being born in a country where the most powerful person, for my entire life, has been a woman – Queen Elizabeth! =)

Now don’t say anything bad about Her Majesty and yeah, I’m weird because most frogs don’t love her like I do, but that’s another story . . .

So what do guys carry in their bags?

Beats me, but I know what’s in mine!

1200 gray meeples for Mint Tin Aliens – don’t tell Giorgio Tsoukalos, he probably already knows! =D

mya2

 

mta1
 

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Written by subquark

July 31st, 2014 at 8:43 am

It’s in the bag – well, some of it

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While waiting on real cards for Mint Tin Pirates and Mint Tin Aliens, I bagged the components for play test copies and reviewer copies of the games. The reviewer copies won’t use this first set of cards but should be ready to go within two weeks. This allows for color correction on the artwork since there shouldn’t be anything drastic from the final play testing (should being the operative word!). =)

Printing is a different beast from online graphics. Color saturation varies from printer to printer and also on paper being used. There are all kinds of obscure tips to keep in mind such as not letting any colors drop below 5% in gradients or else tiny ink dots become visible. Additionally, Printer Studio doesn’t accept press quality PDFs, which is pretty much the industry standard, but they do accept TIFFs which technically allow for higher quality and used to be the print standard.

Complete file size was about 325 MB for both decks and took about 10 minutes to upload to Printer Studio. I’ve read that some designers don’t like the upload and layout tool that Printer Studio uses, but I found it easy and logical to use. I don’t know how you could improve upon it – lots of places to double check your work and plenty of opportunity to tweak before submitting for printing.

Back to bagging!

This was a good test of the time involved and of how realistic it is for this Maker Movement approach (fancy way of saying homemade). The good news is that it won’t be overwhelming to make several hundred copies of the game if the Kickstarter goes well.  =)

Pirates is slower to bag than Aliens and that makes sense because of the components:

Mint Tin Pirates Mint Tin Aliens
2 6-sided 12 mm dice 2 10-sided dice
3 red mini meeples 3 gray mini meeples
3 black mini meeples
1 white mini meeple (pirate ghost!)
1 red cube
1 black cube
1 yellow cube

 

assembly

hi-tech assembly line =p

 

40packs

40 copies of each game – Pirates left and Aliens right

 

dice

usually Chessex 12 mm dice are spot on, but these were the rejects from three dice cubes (108 dice) – some have inking issues and others seem to have material not fully removed from the pips

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Written by subquark

July 28th, 2014 at 1:19 pm

Game Rule Editing

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Six weeks ago I rambled on about the value of an editor for books and games and wanted to share my first editor experience for game rules.

I have a wonderful editor who I know through my day job creating eLearning. She’s been editing the ChuChu Chicken & Pedro the Goat kid’s books since the beginning of the year and it made sense to call upon her for game rules, even though that’s very different from kid’s books. In her work at my day job, she edits software training material; step-wise procedures are something she’s comfortable with.

After several rounds of wordsmithing with family, friends, and my local game design meetup group, I was feeling good on the instructions for Mint Tin Pirates and Mint Tin Aliens. The instructions have to fit on the fronts and backs of 3 mini poker cards, so space is at a premium.

mini-cards-300-dpiI emailed the Word files to the editor and a photo of the each game setup. Being able to understand how to play without my explanation and without the actual games is something that instructions should be able to do.

A few days later, she returned her edits.

The results are clearer instructions, more concise text through better phrasing and word use, and a better “flow”. The cost for this was about $20 (her hourly rate is $35). $10 per game seems like a bargain to me and I feel more confident about players understanding the rules of play.

Game rules shouldn’t get in the way of playing and should form an initial positive impression of a game.

If you don’t have an editor (and why would you?), give a shout out on Twitter or to a LinkedIn game design group. There are many good editors online and it’s worth the trouble to find one. If that seems daunting, and it can be, The Game Crafter also has an excellent instruction service called Sanity Tests.

Play well! =)

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Written by subquark

July 22nd, 2014 at 9:16 am

Last of the paper playtesting

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Playtesting with cutout paper as playing cards for Mint Tin Pirates and Mint Tin Aliens is coming to an end! The mini poker cards are in the process of being printed and it will be nice to have uniform playing cards that can actually be shuffled! =)

I was originally going to do 300 gram per square metre (gsm) cards with an aqueous coating and leave the 310 gsm linen finish plastic coated ones as a Kickstarter stretch goal. But when I look at a quantity of 200 to 300 of each game for the Kickstarter, the price difference between the two types of cards drops to $100.

Rather than create a false stretch goal for the better cards, the linen ones will be the final ones. The linen finish creates a cushion of air making shuffling easier. Mind you that mini poker cards are inherently harder to shuffle than full-sized cards, so anything that helps make that part of the game nicer and less hassle is important. The plastic coating also makes the cards more durable.

False stretch goals? You know what I mean, taking pictures of your game with wooden cubes and saying you’ll upgrade to meeples at a certain level. Not all game creators do this, and probably not most, but some do and it’s been recommended to me by peers. I can’t do this because I’ll be asking for people’s hard-earned money and that’s never something to play games with (doh! seriously, no pun intended! well, maybe a little). =p

Anywho, I digress!  =D

This first set of real cards is for additional playtesting with some hardcore gamers. Once that’s done, the second batch, with any modifications, will get printed for game reviewers.

I don’t know if alpha and beta are ever used in tabletop game prototyping but it’s terminology I’ve been immersed in for years with other endeavors (mainly Sim-on-a-Stick which is alpha software).

The hand-cut paper cards were the alpha version, this set of real cards are the beta release candidate, and the reviewer and Kickstarter version will be the release to manufacturing and official general availability version (gee, sounds so official eh?). =D

mta-at-bp

The last of the paper cards, they did a great job with over 100 games being played with several decks and a couple of dozen awesome people. Real cards are probably gonna feel very strange! This pic? Well since these games are touted as 10 minute filler games that can be played anywhere, it’s incumbant upon me to test them as such! I wonder if the burgers can be a tax deduction . . . =)

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Written by subquark

July 18th, 2014 at 9:26 am

Posted in Mint Tin Aliens

Tagged with