FERPA and OpenSim grids
This post by my virtual world guru, Ener Hax, was too timely not to repost here:
i have written about FERPA a few times in the past, but always in relation to Second Life
FERPA is an American privacy act specific to K-12 and universities – the Family Educational Rights and Privacy Act. many countries have similar laws and some teachers and professors use Second Life despite violating FERPA, which the Second Life privacy policy allows. Linden Lab collects user account information (of course, or how could it have a log in service) and also “may collect and retain any other information relating to your account data or in-world activities including chat or IM logs, . . .”. that last bit is where FERPA can be violated

it is against American law to disclose a student’s grade on an assignment or course through any means without the student’s written permission (or to disclose any personal information). FERPA is so tight that even a school within a university can not share student information with another school in that same university without the student’s written consent!
to go further, K-12 teachers and university professors can not share grades via email unless it is 100% secure. a teacher at My High School can never send an email regarding grades or personal student information to a student’s Gmail account
that’s what brings me to write this post – Google’s new privacy policy. Google offers their convenient enterprise solutions to educational institutions to use and include email, docs, video, blogs, and almost every Google offering (many schools do use these services)
under FERPA, a school can outsource email but only if the service provider is subject to the same terms that the school is. Google is not subject to FERPA and the burden is on the school and not on Google to be compliant with FERPA
this same compliance applies to virtual worlds. that’s why the safest way to implement OpenSim is on your own institution’s firewalled servers or possibly via sim-on-a-stick (which is ideal since it is a closed individual system – dang, i need to start selling sim-on-a-stick and buy that south pacific island!) =)
this doesn’t mean that educators and students can’t use Kitely, In-Worldz, or 3rd Rock; it just means they need to not talk about grades while in-world

An Argument for the “Simple Look” of OpenSim
I keenly read Ener’s posts and I am almost as passionate about virtual worlds but from a slightly differing perspective. They can be a wonderfully immersive media that can increase user engagement particularly in training and education.
In education circles we like to discuss learning styles such as visual, auditory, and kinesthetic (tactile). There are other models as well and today we recognize that learners often use a combination and that the styles for a learner may change day to day.
The more styles we can intertwine into educational materials and techniques, the greater the chances are that our learners will learn what we are teaching them.
Reading text and looking at illustrations access certain parts of our brain. Writing information relative to what we are learning accesses other parts of the brain (thus the value of written activities). Reading aloud accesses yet different areas as does teaching our newly learned information to others (such as a mentoring program).
With virtual worlds, I believe we engage additional areas of the brain as well as parts of the brain accessed via “standard” learning styles. Virtual worlds allow us to engage with the learner’s imagination and trigger thoughts of touch, smell, sound, the visual, and the kinesthetic (such as a scripted object reacting to the avatar) – the same senses we access in a real life situations. This increases the learner’s engagement, the immersion provided by the imagination, when their avatar is placed into a virtual world.
I contend that we may even engage more deeply with the user because of the simple look that OpenSim presents as contrasted with more sophisticated graphics such as Blender imported into Unity. This simpler look, sometimes referred to as cartoon class in comments to Ener’s blog, forces the user to fill in details and use their imagination to a greater degree.
Playing ‘Call of Duty: Black Ops’ is something done by millions but I don’t believe it engages the imagination as much as OpenSim can. Think about how Legos engage the imagination, how the unseen movie monster is typically scarier than the one revealed, or playing army or having a tea party when you are little. The imagination lets us fill in what we think the situation calls for.
Happy Halloween and think about how scary the dark can be when our minds are left to wander and wonder.














