A can-do attitude is awesome but . . .
. . . there are many things I think I can do but only some things I know I can do.
For example, I think I could create a full size tabletop game. I have one fairly far along called ZOMBALAMBA.
It has custom hex tiles for the board, 29 zombie pawns, 6 player layout, a bunch of dice, and a nifty zombie AI. Well, I think it’s nifty because it uses a 1-2-3-twice d6 (ooh). =p
That game got stalled because of the custom hex tiles and my internal battle between what I can do and what I do do (lol, do do – I’m such a little kid!). =p
I’m pretty sure I could work with Panda or Cartamundi to make this game but the logistics scare me – big manufacturing quantities.
But . . . thinking within my “I do” circle resulted in Mint Tin Pirates and Mint Tin Aliens. The logistics of those tiny games seemed possible to me.
Can I think in bigger terms? Certainly. Can I do the bigger thing? Not so certain.
So many people have awesome ideas, I mean really amazing, for great games but stop short for many reasons.
For me, it was the logistics of big numbers and custom components.
I overcame it by scaling way back on custom components. I knew I could get custom cards printed – even just one deck. The rest was just using normal things – dice, meeple, and tins.
All things I knew I could do.
Mint Tin Games are nothing like ZOMBALAMBA, but maybe I’m a step closer to tackling what seems too difficult.
What about you? =)