OpenSim Educators’ Consortium
I have been following a discussion in LinkedIn’s Virtual World group that has taken a shift into an area of interest to me. It will come to no surprise to the reader’s of Ener Hax’s iliveisl blog to learn that this shift was loudly accented by our own Ener.
Linda Rogers (Bread and Roses | Music Island), whom I have a deep respect for and who has a comprehensive knowledge of Second Life, started this shift and brings up a great point in a conversation with Ener.
With heavy editing below, here is part of the thread to set the stage for my two cents.
Linda: I frequently run into educators that are new to Second Life, because one of the places they tend to visit (if they are interested in the Arts) is my music series. It is amazing how frequently I meet educators in their first week who are just blown away by things they have visited, the virtual Dresden Museum, the virtual Sistine Chapel, historical sims, science sims, space and ocean sims. AND they want to bring their Grade 3 class to see something and explore. That’s when they find out with a shock that Second Life is not open to children.
These educators want a world with the quality and depth of content of SL available in a child-friendly environment.
Ener: well the good news is that educators can have that same experience in OpenSim! =) because everything that was built in Second Life can be built in OpenSim. a teacher could build it themselves, create a consortium of like-minded teachers and do it as a project, or even hire others
Linda: Linden Lab has indicated clearly that they are disinterested in retaining Educators.There’s clearly room for someone else to take that ball and run with it.
Ener: if a group of teachers can organize, then a great number of things can be built. i think if all disparate OpenSim educational efforts could loosely come together, people would be surprised at the tremendous volume of educational material out there. Linda, you hit on a very good point and i believe that it is up to teachers to form this and not some corporate entity =)
Linda and Ener have hit upon a very good point indeed!
Second Life was the first “create anything you want” virtual world that saw mainstream media attention and attracted many people who did come and build fantastic places.
We all know what Linden Lab thinks of education – the layoff of many that dealt with education, such as Pathfinder Linden, the closure of the teen grid, and the cessation of the educational/not-for-profit discount.
Second Life does have a large amount of interesting builds and, unfortunately, many have disappeared due to a number of factors. However, there is no longer the need to pin all hopes on a corporate entity that will make choices to serve itself over that of education.
The advances and stability seen in OpenSimulator make it nearly as viable as Second Life. The one exception, in my opinion, is the physics engine.
The challenges in creating an educational consortium, which could be as simple as a list of Grid URIs and a sentence about each, include some of the following:
- semi-private grids, such as our Enclave Harbor
- grids existing on local servers, in the school or district
- classroom grids on local machines, such as Eric Nauman’s
- grids behind firewalls
- grids on teacher’s personal computers at home
There are further variations but even with hypergrid-enabled regions, not all grids will be able, nor necessarily want, to connect into a large consortium. With Second Life, we were all in this one single “walled garden” which invoked a community feel that made it more natural to want to share your work. Often, sims were paid for from school budgets and did not represent as deep a personal investment as some OpenSim grids do. To compound this, many Second Life builds were heavily comprised of “things” that were bought or found for free.
To use Enclave Harbour as an example, Ener has created every item we have in-world, even trees. This makes for a more personal investment into OpenSim than in Second Life. Buying a chair for fifty cents is easier to share with others than a chair you may have spent a few hours creating. Add to that the more “gritty” feel that running your own server has and its expense and somehow it feels more emotional than it did in Second Life (even though we pay what one educationally discounted sim cost and have 16 sims). This may simply be my own bias, but I am protective of Ener’s work and value it greatly. I confess to not seeing much value in being open to the public. It may sound callous, but I bet my feelings are not that different from others who have gone through the trouble to establish their own grid and have all of their content custom-made.
However, a consortium of educational OpenSim grids could have great value in the larger scheme of K-16 education.
I would like to see this consortium include linkages with community colleges and universities. The educational grids could serve as “feeders” to higher education institutions and this is something that would hold value to me. If students going through Enclave Harbour resulted in a higher number of students pursuing science studies in college (particularly STEM with emphasis on reducing its gender gap), then I would open our grid up because this meant that a real relationship existed between us and a college (or colleges). This would add value to our grid in a way that benefited us and the partnering college, in effect our program would have value to the students and to the college.
If you are interested in being part of a listing of educational grids, even if you are fully private, let me know. I would be glad to start a listing (perhaps even self-registration via public Google Docs). Private grids being listed may help others gauge the size and richness of OpenSim educational work in a way analogous to Second Life and spark new ways to look at OpenSim for education.
also posted at iliveisl
OpenSim – Cheap and Easy Ed Tech
A US House bill looks to eliminate Ed Tech spending as they “trim the fat” from the Federal budget.
Many Education Technology programs fund expensive endeavors and many of those endeavors are only realised at more privileged schools. Two challenges with the more expensive technologies often come in the form of on-going training for teachers and the maintenance of associated hardware. Many schools in the US have unused technology gathering dust due to a lack of training in their use or overdue maintenance sometimes due to cost. I see 3D projectors following that same route in time – broken and lost 3D glasses, LCD projector bulbs that cost far too much, and the novelty of 3D wearing off for students (a past post of mine on this).
Education Technology includes many types of technology for use in the classroom and in “virtual” schools. In this definition, virtual schools don’t have much to do with virtual worlds. They are a distance learning approach to help reach out to students that are unable to attend a brick and mortar school (this is a gross over simplification on my part). Half of the states in the US have adopted some form of virtual school and we should expect this to grow in importance, adoption, and efficacy.
While trimming Education Technology can be short-sighted, I have always looked at Science in the classroom as a discipline that does not need the “latest and greatest” in order to be effective and even exciting to students.
I did immensely enjoy the multimedia auditoriums that I taught in when I was with Miami-Dade College but that may have had as much to do with teaching as it did with my love of creating content with Flash. It was fun to see my work displayed on a big screen with state-of-the-art audio. However, I also have taught in a secondary school setting where resources where limited and the first school I taught at was one where I would bring my own VCR, strapped to the back of my scooter, to my classroom. The VCR comment should sufficiently date that time period!
Regardless of State or Federal funding, or of the wealth of a school district, technology does not always need to be expensive. OpenSimulator is open source virtual world software and can be run on average computers. While not every student in America has access to a computer, a good deal more students do than those with access to the “latest and greatest” education technology.
If you are in a situation where you do have the latest technology then more power to you but for many schools, even before this proposed budget cuts, education technology was a yearly line item that was often crossed out.
In those situations resourceful and passionate teachers find ways to excite their students and I have seen fine examples using OpenSim for this. A semi-technical and patient person will be able to install OpenSim on a server but barring a server, much can be done with Ener Hax’s “sim on a stick“. The latest version of OpenSimulator is available online as a zipped file that can be run on a USB drive or simply copied to anyplace on a PC (unfortunately this build does not work on Macs).
The “stick” version is for individual use and not for collaborative group work like you could do with a server deployed version (for server installation, see Dr. Lopes’ five step install instructions). Many activities can be done with this stick version when you view it as a tool and 3D application. Science is my focus but OpenSim can, and is, used for architecture, storytelling, filming, engineering, and art.
Imagine creating a water cycle that students could walk around in rather than just looking at a drawing, or having students create a giant plant cell as a project. You are more limited by your imagination than by technology.
Having Federal funding cut for Educational Technology is a shame with long term repercussions but that does not mean your students need to suffer.
Be innovative and explore the possibilities.
With OpenSim on a USB drive, you can explore this while riding the train or maybe visiting the in-laws (shhh, I don’t really mean that . . .).


reposted from iliveisl













