Can and Do isn’t Can-Do
A can-do attitude is awesome but . . .
. . . there are many things I think I can do but only some things I know I can do.

For example, I think I could create a full size tabletop game. I have one fairly far along called ZOMBALAMBA.
It has custom hex tiles for the board, 29 zombie pawns, 6 player layout, a bunch of dice, and a nifty zombie AI. Well, I think it’s nifty because it uses a 1-2-3-twice d6 (ooh). =p
That game got stalled because of the custom hex tiles and my internal battle between what I can do and what I do do (lol, do do – I’m such a little kid!). =p
I’m pretty sure I could work with Panda or Cartamundi to make this game but the logistics scare me – big manufacturing quantities.
But . . . thinking within my “I do” circle resulted in Mint Tin Pirates and Mint Tin Aliens. The logistics of those tiny games seemed possible to me.
Can I think in bigger terms? Certainly. Can I do the bigger thing? Not so certain.
So many people have awesome ideas, I mean really amazing, for great games but stop short for many reasons.
For me, it was the logistics of big numbers and custom components.
I overcame it by scaling way back on custom components. I knew I could get custom cards printed – even just one deck. The rest was just using normal things – dice, meeple, and tins.
All things I knew I could do.
Mint Tin Games are nothing like ZOMBALAMBA, but maybe I’m a step closer to tackling what seems too difficult.
What about you? =)

PR pics of Mint Tin Games
Our mint tin manufacturer asked for some game photos to include in their next printed catalog. Rather than upload them to Flickr (I never remember my log in credentials) I figured the blog would work fine. The photos are of Mint Tin Pirates and Mint Tin Aliens plus a few of the prototype for Mint Tin Mini Apocalypse.
Anyone can use these under a Creative Commons license (CC BY 4.0) and simply click on the image to launch the full-size one in a new window.



























