subQuark

Archive for the ‘education’ tag

An Argument for the “Simple Look” of OpenSim

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I keenly read Ener’s posts and I am almost as passionate about virtual worlds but from a slightly differing perspective. They can be a wonderfully immersive media that can increase user engagement particularly in training and education.

In education circles we like to discuss learning styles such as visual, auditory, and kinesthetic (tactile). There are other models as well and today we recognize that learners often use a combination and that the styles for a learner may change day to day.

The more styles we can intertwine into educational materials and techniques, the greater the chances are that our learners will learn what we are teaching them.

Reading text and looking at illustrations access certain parts of our brain. Writing information relative to what we are learning accesses other parts of the brain (thus the value of written activities). Reading aloud accesses yet different areas as does teaching our newly learned information to others (such as a mentoring program).

With virtual worlds, I believe we engage additional areas of the brain as well as parts of the brain accessed via “standard” learning styles. Virtual worlds allow us to engage with the learner’s imagination and trigger thoughts of touch, smell, sound, the visual, and the kinesthetic (such as a scripted object reacting to the avatar) – the same senses we access in a real life situations. This increases the learner’s engagement, the immersion provided by the imagination, when their avatar is placed into a virtual world.

I contend that we may even engage more deeply with the user because of the simple look that OpenSim presents as contrasted with more sophisticated graphics such as Blender imported into Unity. This simpler look, sometimes referred to as cartoon class in comments to Ener’s blog, forces the user to fill in details and use their imagination to a greater degree.

Playing ‘Call of Duty: Black Ops’ is something done by millions but I don’t believe it engages the imagination as much as OpenSim can. Think about how Legos engage the imagination, how the unseen movie monster is typically scarier than the one revealed, or playing army or having a tea party when you are little. The imagination lets us fill in what we think the situation calls for.

Happy Halloween and think about how scary the dark can be when our minds are left to wander and wonder.

Ener’s 2011 pumpkin – rather friendly, of course :)

 

also posted on iliveisl

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Written by subquark

November 1st, 2011 at 12:12 am

The Future of Education in Virtual Worlds

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With Second Life’s Teen Grid closing in December, where does that leave the educational use of virtual worlds?

Adult education can carry on but K-12 may need to change. Certainly those working with students under 16 will need an alternative. Those working with students 16 and older may also want an alternative rather than be tossed into the main grid.

Over the last year, the trend seems to be social use for Second Life and education/business use for OpenSim-based virtual worlds.

Closing the Teen Grid is a clear indicator that education is not a priority for Linden Lab.

One alternative is to abandon virtual worlds entirely. Some educators will do this from lack of time, resources, and/or out of frustration.

Creating a good inworld presence takes a very real commitment. It can also require access to good content.

Not everyone is like our Ener Hax and just makes the commitment to create anything needed. Ener has also developed deep relationships with talented people who contribute to our work in Enclave Harbour*.

Many educators have relied on content available within Second Life which may not be available in OpenSim. Even with equivalent material, such as teaching tools available outside of Second Life, some of these may require reconfiguration and, taken as a whole, moving may simply be too daunting. Some educators will inevitably step away from virtual worlds.

However, many educators will stick with what virtual worlds can do and put in the effort to move. Ener Hax has written many articles on how to move plus the trials and tribulations of moving from Second Life to an OpenSim-based environment (see the iliveisl blog – this post appears there as well).

OpenSim alternatives include (1) installing OpenSim on your own server, (2) contracting a third party to install it for you, (3) having an OpenSim hosting provider create a private grid as a stand alone or hypergrid-enabled grid, or (4) joining an existing grid.

1) Installing OpenSim on your own server gives you the greatest control and the least expense. This assumes that you can do the install or have the IT support to get this done.

Installing OpenSim is within the reach of many and numerous articles are out there on doing this (Hypergrid Business has a current guide which may help you decide if this is a viable option).

Your own installation means you can completely secure your world behind your firewalls. For school districts this seems like a great option.

2) A third party can install OpenSim on your server or on website hosting servers that are suited to running OpenSim. Cari.net is a website hosting company that is heavily used by the OpenSim community. They have dedicated servers allowing root access that run OpenSim very well.

We looked into this and contacted Justin Clark-Casey about installing OpenSim for us on our own box. Justin is one of the core OpenSim developers and is available for hire as are others in the OpenSim community.

3) Another alternative is to use an OpenSim hosting provider. Hypergrid Business maintains an up-to-date hosting directory. Compare not only costs but hardware specs as well.

It turned out to be $100 a month less expensive for us to go with a hosting company than running our own box.

How is that possible? SimHost‘s owners include one of the core developers of OpenSim and an admin of OSGrid and they work closely with Cari.net who helps support the OpenSim initiative.

Going with a hosted solution frees you up to do education. You don’t need to know any of the technical aspects and this is similar to being in Second Life.

While I would like to have the technical know how, I would rather focus on our endeavors. For us, virtual worlds are simply a means to deliver science education content, much like a photograph in a textbook. I do appreciate the expertise that our host has because it allows both of us to concentrate on creating immersive 3D educational activities.

Being hosted offers additional options to consider. Similar to a self-installed version, you can be a private grid with your own registration page, you can be firewalled, or you can be part of an existing grid such as OSGrid or ScienceSim. As a private grid you also have the option to be hypergrid-enabled which would allow you and/or visitors to travel to other hypergrid-enabled regions.

4) Joining an existing grid has benefits and some hosting providers run their own grids, such as Reaction Grid. Reaction Grid has a business and education specific grid which is safe for use by students and allows teachers to network. We were with Reaction Grid for 10 months and they are an excellent option.

It seems that private grids, where you can turn hypergridding on and off, are becoming the preferred choice by both educators and business.

OSGrid is somewhat analogous to the internet. You can hop around regions (about 5,000) and hypergrid to private grids. The advantage with OSGrid and a private grid is that you could use OSGrid for your avatar account rather than create accounts for each private grid you visit.

There are many things to consider but there are also many choices. Those choices are growing rapidly.

If you have been thinking of trying OpenSim or are being forced to find an alternative, do your homework, study the offerings, and take the plunge. It certainly can be rough but once done, it is well worth it.

*- Enclave Harbour is a joint venture enjoying the talents of Dream Walker, Nickola Martynov, Micheil Merlin, Ener Hax, and David Miller. Its goal is to serve as a virtual field trip “world” to explore environmental science for middle school students from public, virtual, private, and home schools. To date there are 50 workbook activities developed with additional ones in the works. Expected launch is summer of 2011.

nose_005edit

serious builder

Enclave Harbour is hosted by SimHost and runs on a dedicated 64-bit server with 8 gigabytes of RAM, 4 CPU cores, 500 megabyte hard drive, 100 Mbps dedicated port, and 32.4 terrabytes of monthly bandwidth. Our server has been heavily customised beyond the standard install to give us options such as the ability to have 4 GB RAM per sim and additional web interfaces.

This has also been posted on the iliveisl blog.

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Written by subquark

August 25th, 2010 at 8:17 pm

Multimedia means more than computer generated assets

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It’s easy to give over to the computer for all your multimedia needs. Especially in education and it is the only case for eLearning.

For education, teachers know how students respond to being able to hold, listen to, or even smell something. Even the act of putting pencil to paper is multimedia. Some of the best work comes from that very simple act.

When teaching Geology, I like having students actually hold rocks in their hands, smell them, look through them, and so on. In my graduate work, tasting rocks was a definite “must do”. For sedimentology, tasting rocks was necessary in field work. You can determine particle size that way.

Of course, I can’t make that recommendation for the classroom. Food Network is constantly telling us that eggs and raw chicken will kill us! So passing around a rock for everyone to bite into would get calls from parents.

My argument would be – why do we accept that it is okay for eggs to kill us today?

Rather than saying don’t eat raw eggs, shouldn’t we be asking why it was okay to eat raw eggs and raw cookie dough 20 years ago?

Multimedia, food, and 20 years past – how does that all tie together?

After I completed my Masters at the University of Texas, I welded up a 450 pound smoker for my wife. It took 50 pounds of welding rods and a weekend to make. That was 20 years ago and it (and the marriage) are still humming along!

It was a Christmas present – it’s a Texas thing . . .

smoker2010 013

multimedia you can eat

smoker2010 010

Summer in New England suddenly feels like Texas

smoker2010 016

Learning to weld was education in action!

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Written by subquark

August 15th, 2010 at 12:11 pm

Posted in education

Tagged with , ,

Second Life: a distraction for universities

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Many universities are using Second Life as a learning tool. However, the place to watch for longevity as a true tool is in OpenSim deployed worlds. Virtual world adoption has passed the initial media hyped stage of three years ago and now we will see those that are finding it a useful and valuable educational tool and not a distraction.

The initial hype swept up many educators and institutions as it seemed that Second Life was this incredibly immersive learning environment. It certainly can be, if enough time and talent is involved.

Many universities have found that without a substantial effort by skilled individuals, their sims are of little value and indeed just a distraction. There are some very good programs in Second Life, such as an associates degree offered by Texas State Technical College but there are also examples of the complete abandonment by significant institutions. Notably, Princeton University pulled out of Second Life this month.

Princeton certainly has a pool of skilled individuals, and the monetary resources, to be in Second Life (even with the educational discount, Second Life is still fairly expensive – especially compared with other collaborative education tools such as wikis, Google Groups, BuddyPress, etc.).

OpenSim options are far less expensive and can either be deployed through a virtual world hosting company or deployed on the institution’s own hardware (as opposed to Linden Lab’s yearly $55K option for a private Second Life setup). In researching hosting companies be sure to read Hypergrid Business who maintains a list of hosts as well as articles about them. I am biased toward Reaction Grid who has stellar service and a very stable deployment.

OpenSim can seem to not be as robust as Second Life but it is very close (and in some ways, superior – MOODLE is typically part of standard OpenSim deployments). OpenSim is still considered alpha software but our experience after six months with Reaction Grid is that it is just as good for our purposes as Second Life (Linden Lab’s latest changes to their terms of service give us pause in developing any tools within it and if whether we will always retain full copyright – three years ago Philip Rosedale, founder of Linden Lab, declared that your creations are real and that you should be able to profit from them, now that language has changed to being granted a license from Linden Lab for anything you create).

In my opinion, virtual worlds are not quite “there” yet for mainstream adoption by educational institutions. Second Life has too many issues, politics, and policies that cripple it for education (policies such as age limit and copyright) and is too costly with difficulty in showing a true ROI.

OpenSim is developing quickly and, as it becomes more widely adopted, it may become a clearer choice (there are currently  more “private” sims in OSGrid than in Second Life).

Virtual worlds are another communication channel and will continue to evolve and become easier to use. Once they become easier to access, hold more people in one place, and get past some of the negative stigma that Second Life has created (mainly adult content and over hyping by he media), then we will see more widespread use. Once that happens, more developers will create activities and materials that can be leveraged by others (we are a very small example of that with Ener making free office furniture and buildings and having spaces for creative people like the rest of the iliveisl team).

Right now virtual worlds are very much at the stage where everyone is still printing their own books in a manner of speaking and building many things from scratch. It would be hard for a real world Princeton to excel at education if they had to build their own chairs, LCD projectors, and so on.

For many institutions, Second Life was a distraction, for a few it continues to be effective. It takes passionate and talented people to shape any technology into a truly meaningful and effective tool.

Does Linden Lab have those people?

With the loss of Pathfinder Linden and the abhorrent treatment of Jokay it would seem that the educational focus is over. OpenSim is open source and very talented people are developing it with many individuals actively using it for education.

Will OpenSim be “the” virtual world for education?

Only time will tell. The web changes quickly. Five years ago MySpace ruled social networks and Twitter had not been created yet.

reposted from the iliveisl blog

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Written by subquark

May 1st, 2010 at 11:00 am

3D and Virtual worlds: magic bullet of pedagogical nirvana

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The education community is all a buzz with 3D content. 3D projectors and 3D teaching material is shown to improve grades.

Well . . . duh.

Maybe my reaction is a bit harsh. Do take it (my reaction) with a big grain of salt. What follows is just my perspective on the latest and greatest classroom technology. Let’s put on our travel caps and go back in time a bit . . .

From the 1940s up till 1990, the film strip ruled the multimedia world, at least in K-12 settings. The 1950s, 60s, and 70s saw its use skyrocket (also a time when the rocket was an iconic part of science education). Film strips were much less expensive than 16 mm films and far easier to use (no film to splice). The really fancy ones had an accompanying 33 RPM record (later a cassette tape) complete with audio cue when to advance to the next static image. If you were lucky, maybe you, as a student, were chosen to advance the slides. Ah, fond memories (or bad if you were considered the teacher’s pet).

Seems low tech by today’s standards but that was multimedia. Perhaps even immersive multimedia. After all, vibrant images and accompanying audio with lights off allowed you to be transported into the circulatory system or through the solar system.

Student grades went up with the use of film strips. It’s not hard to see why, you had a break from your teacher (there are many good teachers, but also many that just lecture and are, frankly, boring and drone on and on), the lights went out, you had larger pictures and audio that surely was done by some high level expert! When you take a class setting that has students sitting neatly at their desks, a teacher in the front of the class, a textbook on their desks, plus all the pressure from other students and how you, as the student, thought you had to act, it’s no wonder film strips made a difference and helped students learn better.

Once the lights go off, it’s easier to forget about those around you (unless you were focused on note passing), let your guard down, and learn more. Different pathways of the brain become active with a different voice, brighter images, and so on – this leads to deeper learning.

When I see all the hoopla about 3D in the classroom these days, it reminds me of the same claims made by film strip producers. Higher engagement, better grades, blah, blah, blah.

The reason? It’s the same as film strips – it’s different and different is often exciting and reaches different parts of the brain.

But . . . in the long run, many of these technologies fail as we strive to build the “smart classroom”. Integrating technology does not lead to better education in, and of, itself. There is also a rush to adopt new technologies without understanding that teachers will adopt those things that work and work well. The film strip succeeded because it was reliable, inexpensive, and easy to use. The same happened with VHS tapes (which made film strips obsolete). A VHS tape allowed for many teachers (myself included) to tape (hmm, pirate in reality) great shows and show them in the classroom. That was a great resource because you had vast amounts of programming out there and could find something that fit your lesson and your perspective.

With 3D learning materials, you are limited to a much smaller pool of material. And you have a technology that is difficult, if not impossible, for the teacher to create their own material in. With the VCR came video cameras. I could (and did) film model rockets, rock climbing, rivers, SCUBA diving, and sailing to illustrate certain concepts (science home movies, how’s that for geeky!).

Certainly, there is value to 3D material, but will it last? Will it replace some of the home-grown nature of teaching? And what about schools with tight budgets? Is one $700 3D LCD projector the very best way to reach more students in a school running on a small budget?

Sometimes we forget that it is the content and the teacher that make the impact on learners. While technology is cool and maybe even fun, it won’t improve mediocre teaching very much.

What are other 3D options? This is easy to guess if you read what I write or what Ener writes. =)

Virtual worlds.

Yes, Second Life had its hype a few years back. But it is very expensive and takes some serious time to create activities in for students to use. Actually, the biggest stumbling block is the age limit. You have to be 18 to use the main grid. The teen grid only goes down to 13 years old and it’s hard to get in as an adult and build activities. Plus, Second Life has a certain stigma to it with its “adult” areas. This is a real concern for teachers and parents. It’s a real drag to be holding a class in Second Life and have some nude dude walk by! The FTC report on this was discussed by Ener some time back, with the FTC finding that sexual material was readily available in Second Life: ” . . . heavy amount of explicit content” and “during the Commission’s review, explicit content was still easily available free of charge in Second Life, without account verification.”

That’s Second Life and, unfortunately, it has somewhat tarnished what virtual worlds can be for education. There are great examples of fabulous education programs in Second Life, but mainly for post-secondary level.

There are options though that behave just like Second Life (because they are built on the same code) but cost far less and are suitable for primary and secondary education. And some of these options already see K-12 teachers building activities for students. We are in Reaction grid doing this type of development. But, we are also very grounded with it.

Virtual worlds are not a magic bullet of pedagogical nirvana.

Rather, our approach is that it is simply that virtual worlds are a medium for communication. The purpose of a textbook and it’s images are not to be the ultimate material to learn. They should spark a conversation and act as a different “voice” to help expose the student to a more rounded view of the subject at hand.

For example, almost all depictions of the water cycle do not place people, animals, or even trees as part of the cycle. They typically show radiation, evaporation, condensation, precipitation, runoff, and maybe ground water. And there is nothing wrong with that. But how do we fit in? Isn’t Earth mostly a closed system and are we not part of it? We must factor in, even if in a minute manner. And we do! Respiration in humans and animals includes water vapor. We exhale some water as byproducts of cellular combustion. Plants don’t breathe but they do transpire and that involves water too (remember the stomata?).

When I taught the water cycle, I always added a stick figure dog and person (yes, it was a pretty sad-looking dog, but students understood) and trees. That gives a sense of context and it ties us into the cycle and into the environment. We all know that we impact the environment so why not depict us within all of these systems?

A drawing on the chalk board, later the dry erase board, later the overhead, and finally a flash animation I made (still had the odd stick figure dog in it) are all simply channels of communication. The same can be done drawing in the dirt or in creating a 3D version in a virtual world where the student can become the “stick figure” and walk around within it.

That’s precisely what we are doing in OpenSim-based virtual worlds. We are building places to spark conversations between teachers (or parents) and students. This is a film strip in 3D that you can walk around in.

Is it the end all be all of education?

No more than the current 3D projector is. But I think it can be accessible and economical. It leverages the work of others (like our work) and also allows teachers, that have an interest, to build their own places. I know of one group that are using virtual worlds to have their students build an historic recreation. The students themselves are creating a historic town. That’s pretty cool.

weatherStation_029

A rain gauge at a mountain top weather station

weatherStation_054

Inside a weather station outpost

reposted from the subQuark blog

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Written by subquark

April 28th, 2010 at 9:55 pm

Posted in elearning

Tagged with

Podcasting via iTunes

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Anyone reading this is well aware of the power of blogs and of many things social media wise.  As I have indicated in the past, the bulk of blogs are self-promoting or self-something or other. I love social media and what you can do with it, both from a selfish point-of-view and from a selfless point-of-view.

So how can it be both egotistical and altruistic?  When your passion lends itself to both!  I live to teach and I love to teach.  I taught for 7 years at the college level and, before that, 3 years at the private high school level.  When I was introduced to Flash (way back – last century) I saw it as a way to reach-and-teach more people.

Most education is duller than a cardboard box.  I always liked to make my stuff (geology, physics, chemistry, math, etc) come alive.  Both for me (teachers get bored too, if they really love to teach that is) and for my students.  If that meant dropping sodium metal into a beaker of water (and blowing off a fluorescent light cover and getting a piece in my beard or sitting outside on a nice day under a tree talking about photosynthesis) then that’s what Coach Miller did.  “Coach” was from the private school days and while I was okay at soccer (third place Texas state); girls basketball was dismal (for me, the kids had fun and thank God for picture coaching books).

So Flash seemed like a great way to make learning come alive and reach further.  Certainly my sorry stick figure people and dogs running around as part of the water cycle Flash animations (respiration does liberate water, minor but still . . . it helps include you in it) were more entertaining than most Earth Science books rote memorization methods.  And if you are slightly entertained and can relate to it, even as a stick figure, then you might just remember it a bit more. 

Don’t knock the stick figure. After all, in this social networking world this :) means something as does this ^-^.

Back to the jist of the title of this post: social networking is great.  Flickr, Blip.tv, Ning networks, Twitter, and more help me get the word out on what I love (feeds the ego) and maybe helps others “reach-and-teach” (altruism).  If you are new to marketing via the web, please go read Maki at DoshDosh and learn all kinds of great tips and tools.  Most of them free.  My latest social marketing addition is via iTunes, it’s free and easy to do.

subQtuts on iTunes

subQtuts on iTunes

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Written by subquark

February 18th, 2009 at 1:18 am

Education in Second Life

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A huge boost for education in Second Life is heralded by the appointment of Judy Linden. There is significant opportunity to tap into the education market as a viable and sizable revenue stream for Linden Lab. I will use myself and my involvement in Second Life as a prime example of an overlooked business sector.

I am not Ben & Jerry’s nor am I IBM.  IBM has poured a lot of money into Second Life and is also working at independence from Second Life.  Ben & Jerry’s has a lot of name recognition, but as far as I know, they have one island.  The International Hotel Group (think Crowne Plaza) only has two islands in Second Life.

IHG and Ben & Jerry’s command a certain respect and are feathers in the cap for marketing purposes.  The value in exploiting their presence in Second Life is determined by efforts both on their side and the side of Linden Lab.

Now let’s look at the “overlooked business” I mentioned.  What if you had a group, and this group actively evangelized the uses and virtues of Second Life in an ongoing manner via blogging, flickring, tweeting, and social networks like Ning.  There is a group of people like that.

Myself – I have numerous sims and am a mentor who evangelizes inworld and a conference speaker that discusses the benefit of Second Life in a unique manner to corporate eLearning providers.  And I back up my online forums and conference sessions with Second Life specific video tutorials,  2000+ flickr images, and active blogging on two different aspects of Second life (one as a land business, the other as the eLearning practitioner).  The CEO of Brandon Hall Research was gracious and acknowledges me as an expert in the field and paid me a wonderful compliment with “If you’re planning to start experimenting with Second Life as a learning platform, this is a great place to start.”  Brandon Hall Research represents the epitome of research in eLearning.

I donate land to educators, such as the University of Glasgow, the eLearning Guild, the Texas Distance Learning Association, and so on because I believe Second Life has incredible value as a tool in creating 3D animation to make engaging and rich eLearning.  And this brings Second Life to people that are not able to access it directly.

What if there was a program that when an estate owner met certain criteria – such as number of sims, time inworld, out-of-world activity (blogging, etc), and subjective things such as general nature of estate business – that they would be approached and offered a chance to opt into a culture development program?  This program would seek to match interested private sim owners with corporate sim owners.  It’s funny that land is referred to as islands since islands stand alone (no man is an island) but Second Life is tremendously collaborative.

Being an island is great if you want to be alone, but in business, it sometimes helps to have neighbors.  Let’s say that these participants get matched up with others in order to benefit each other.  Linden Lab does this already by “giving” dozens of openspace sims to a set of yachting sims and connecting them to the mainland.  That is a huge value to a private estate owner (I’d love to have some openspaces connecting me to mainland, that would bring so much traffic).

In this program, corporate islands would have the chance to speak with “qualified” estate owners to see if they would like to be neighbors.  Of course, this arrangement would need to have provision so that either party could dissolve it at any time.  Let’s take the example of the iliveisl estate and something like Ben & Jerry’s.  On the iliveisl side, you have a stable community, continued sim growth, an evangelist spreading the word about Second Life, active blogging, Flickring, machinima, etc.  Ben & Jerry’s has an island or two and a certain amount of traffic but I doubt they are very active inworld now.  Perhaps both groups would like being neighbors and see what benefits arise from the connection?  Maybe even stipulate a certain amount of effort on the private estate owner to add value to the Second Life presence of the paired up company, such as positive social media efforts.  This is not any “way out” concept, Groundswell and many other books discusss social media and this type of program from Second Life would capitalize on this.

Just a thought and just touching on part of that idea.  This could fuel a certain buzz out in the blogosphere and if all was placed in “daylight”, such as the criteria, then negative press would be minimal (there would always be some that felt favoritism might be at work in some case, but certainly far less than the previous mentioned yacht club example).

It certainly would reward those that are contributing residents sinking real cash into Second Life.

Oh . . . answering an email is what sparked all of this: I was trying to find a case study for the Director of Learning Technologies at Harrisburg University looking for the ROI on using SL for education.  I wish I had an answer but getting information like that from Linden Labs seems to be impossible.  Funny, people see me as an eLearning expert on Second Life (don’t be fooled, I do know alot about it, but if you spent 20 hours a week in it, you would too!) but I am just passionate and believe it’s a great tool.

Don’t continue to overlook this business opportunity, the people that own multiple sims, the people that evangelize and even spend their own money going to speak at conferences (the only way you get paid is as a keynote speaker).  It’s a heck of a deal.  I’d love people to pay me and also go out on their own dime and promote me for free.  plus, it’s the current trend in corporate marketing to leverage social medi and the power of the “little people”.

So all I need is a case study, or two, that would help the corporate decision makers that ask me about the ROI of Second Life.  The IBM example is tired and too big for most people.

*waves at Judy and feels better after whining*  ^_^

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