Games have to work on paper, IMO

Designing games is fun – after all, they’re games! =D

I carry little notebooks with me that I jot ideas into, do pricing calculations, draw out game titles, and doodle in.

BUT . . . as a game gets to a critical point, such as just before play testing with the game design meetup group and again before play testing with strangers, I like drawing it out in an 11″ by 14 ” spiral-bound sketch book.

smoker2010 009I figure if I can’t make it smoothly flow on paper, I won’t be able to make it flow for whatever it is – website, eLearning course, 450 pound smoker, book (overall arc), or game. *yes, I melted the vinyl siding in that pic!* =p

I also use pencils without erasers – that keeps me from getting caught up in how straight a line is and forces me to stay focused on the overall brainstorming. There’s time, later, to refine drawings. =)

With games, it’s tempting to just start pulling components together – especially if you happen to have a zillion meeples, cubes, and dice laying around. =D

I do enjoy the form factor aspect of a game, so that figures prominently in the design, but as a high level guide that can change if it needs to for the sake of the game. For example, Mint Tin Mini Apocalypse (MTMA) started as a challenge from Kate to make a game that fits in an Altoids Smalls tin – about a third of a normal mint tin (actually 29%, see the math in this older post). That’s what form factor means to me, the final product’s packaging and/or other constraints.

Sketching the flow of a game creates a different perspective and helps me view it both holistically and to isolate each part of the game play.

Here’s what sketching out MTMA today did:

  1. Confirmed that a second way to lose fits without adding much to tiny its instructions:
    • As a 2 player, simultaneous play game a bit like the Escape series, but without the need for a timer (soundtrack), this competitive game can end when one player wins. *duh, novel eh?* =p
    • The second way to lose is via the monster which has some “AI” built in. Artificial Intelligence sounds a bit haughty to me but that’s the term people use and I guess it’s an accurate way to think of it. If the monster wins, both players lose. o_O
  2. Created a 3 condition part of the game that, until it was drawn out, was only 2. Sketching it out made clear that a third condition could:
    • easily be added,
    • made sense in the game play,
    • added the opportunity for player strategy, and
    • didn’t add complexity to the instructions.
  3. Reduced another 2 condition part to 1 condition:
    • More conditions often make for more fun in the way of painful decisions (strategy options). But this one added complexity to the instructions AND added too much thinking for the chaos this game should convey.

I may have never made these changes without sketching and, for me, this requires discipline because I just want to start tossing dice and moving meeples! =D

Sketching it out also helps see options that a player may see on their own.

In Mint Tin Pirates, it was important to be really fast, like the possibility of 5 minutes, and that meant balancing the game to play without having to reshuffle discarded cards for the majority of games.

If you want the game to last longer, and don’t mind doing a reshuffle, simply add injured pirates to the game play. No need for extra meeples, just have the first successful attack lay a meeple down on the boat. This means a meeple can be standing or injured, thereby doubling the effective meeple count. And count up and down once on the cannon damage track, if desired.

Game players are clever people and leaving games open a bit allows for all kinds of creative twists, such as the “injured pirate” variation and Nick Shaw’s awesome solo and combo variants to the first set of Mint Tin Games.

Happy gaming over the holidays! =)

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Mint Tin Games Kickstarter Nearly Done?

What a fantastic and wonderful experience. Even loading the mail truck in 39 degree weather with rain and 20 mph wind!=D

It’s wonderful receiving so many tweets with your photos expressing how smoothly Mint Tin Games – Pirates & Aliens ran.  I wish I could say that was all me . . . but it wasn’t.

Lots of reading about KS, especially games in KS, was the secret to this running smoothly.

For example, we were glad to have a laser-jet printer for the mailing labels and that the games were in multiple layers of plastic. Nothing fell into a puddle but the outside of packages did get wet.

Some reading led us to use a laser-jet for the labels because they’re waterproof – no smudging. We found a laser-jet for around $100 based on reviews from Etsy and eBay sellers that mentioned it handled thick label paper without gumming up. Some printers have issues with labels separating inside – yikes! o_O

Those “minor” details all added up to a smooth project (plus I’m persnickety, and maybe a tad OCD, and Kate’s practical and calm and undoubtedly my better half in many ways). *awww*

However, I don’t consider this KS done yet. Not until all packages are delivered.

I expect some international ones may take all of December, even with “First Class” mail. Most US ones should be done this week.

Games went out to Malyasia, Hong Kong, Singapore, Northern Baffin Island (way remote Canada), Norway, Japan, Tasmania (how cool is that!), Mexico, Brasil, and many others. Even to a US Navy Aircraft Carrier! =)

It’s also been wonderful receiving your tweets with photos of you and/or your kids playing the games, that’s far more reward than a funded Kickstarter – I can’t express how much that warms both our hearts. Thank you.

So wazz next?

I’ve got kids’ transition books (7 to 9 year olds) that should see the first one printed in February. Five books are written and the first three have been professional edited. They each have about 16 black and white line art drawings from a professional illustrator (my 16th century woodcut art style for drawing a cannon doesn’t translate well to drawing a chicken and a goat!). The first one is illustrated and the second is underway.

BUT . . . that doesn’t slow down new games. *thumbs up*

Each thing, games and books, act as a break from the other. And Kate is on fire for Mint Tin Mini Apocalypse! That’s really her game. Not sure if that title still works – she introduced a Godzilla-like monster – hmm, I guess that’s pretty apocalyptic and still works (I love the juxtaposition of mini and apocalypse).

Plus, I have a full-sized game called Zombalamba I’d love to get out there, just need to find a local source for hex-based tiles

So stay tuned and the Kickstarters aren’t over! Happy Holidays!

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